St. Andral's Bones

After arriving in Vallaki, the Investigation Club made their way to the Church of St. Andral to try and find a safe haven for Ireena from the evil that stalked her and the party in the night. Upon arriving at the church and stating their intentions, they were approached by Father Lucian Petrovich with grave news about the sanctity of the newfound haven: the item that maintained the holiness of the grounds, the bones of St. Andral, had been stolen.

Request
St. Andral's bones had been stolen in the night from the basement of the church and the Father needs them back in order to ward the church against Strahd and other creatures of the night. He had only confided in a young orphan boy named Yeska and mentioned he often hangs around the grounds keeper and elder fellow orphan, Millivoj, when the two aren't tending their duties at the church. Father Lucian was a little suspicious of Millivoj since he continues work outside church hours, but doesn't want to cast blame without proof.

The Church Orphans
After seeing where the thief had entered and made off with the bones of St. Andral, the party proceeded to interview Yeska and then Millivoj. Yeska was timid at first but excitable and happy to tell the party all about the bones and his friend Millivoj once he opened up.

Ireena staying behind to watch over Yeska for now, the Investigation Club then went to find Millivoj in the cemetery behind the church. As they approached, they found Millivoj in conversation with two, older, gruff looking men who identified themselves as the hunters Szoldar Szoldarovich and Yevgeni Krushki. The hunters gave Millivoj a purse of coins and their apologies then left for the Blue Water Inn. Through Millivoj the Club learns about Henrik von der Voort, the coffin maker. Henrik had approached Millivoj with an offer of gold for the location of the bones, Millivoj needed the gold to care for his sisters and provide for the orphanage.

After returning to the church Barros, still feeling some unconscious suspicion towards Millivoj, secretly notified the Father that Millivoj may be a werewolf in disguise and to keep his eyes on the boy. The Club was also introduced to Vasili von Holz, a Vallaki local, tax consultant, and aspiring adventurer.

Millovoj's Shack
Millivoj lives in a shack to the West, behind the orphanage, on the side of the cemetery opposite the church, with his three younger sisters. While the Club spoke with Millivoj, Tavani snuck into the shack while wildshaped into a mouse to see if she could discover anything illicit or the bones themselves. While she didn't find the bones, she did see two of Millivoj's three sisters, one of whom was sick in bed.

Quick Jaunt to the Inn
The Club made a detour to the Blue Water Inn to speak with Szoldar and Yevgeni. The hunters mention Millivoj hired them to find three missing orphans, below their regular fee but they know Millivoj's situation and wanted to help. They were able to track the orphans all the way to Wolfrun, but lost their trail there and turned back. Wolfrun is dangerous even for the hunters and given the time that had passed, the orphans were most likely prisoners of or just food for the werewolves that live in that region.

The Club also purchased a map of the region from the hunters, one a little more detailed (and accurate) than the quickly sketched one they had received from Ismark.

The Coffin Maker's Shop
The Investigation Club, accompanied by Vasili, made their way to Henrik's coffin shop to confront him about their evidence that he had knowledge of the location of the bones. The first floor windows of Henrik's shop were boarded and barred, blocking any substantial visibility. After knocking several times and threatening to force the door, Henrik shouted for the Club to leave. Not wanting to leave of course, the Club forced their way in, knocking Henrik back into the room, and questioned him as to the whereabouts of St. Andral's Bones. Meanwhile Tavani, in the form of a mouse, scooted through the house to discover whether the bones were there. She discovered two things of note:
 * 1) something wrapped in a bedroom wardrobe on the second floor
 * 2) muffled shuffling coming from inside some crates in a storage room on the second floor

Once confronted with this new information Henrik caved quickly, sobbing and spilling everything, begging the Club to spare him and not let anyone know. He mentioned someone named "Ludmilla" had hired him to steal the bones and also to house some vampire spawn in the storage space upstairs, as well as one other location. The Club pushed past Henrik's, at this point pitiful, protests up to the second floor and headed straight for the wardrobe. When they removed the wrapped bundle from the wardrobe and opened it, a wave of force blasted out, damaging the party and killing Henrik outright.

At that same moment, Red heard some creaking wood and shuffling coming from the other room and notified everyone to prepare to defend themselves. They battled a seemingly endless onslaught of vampire spawn until an errant spell caused the house to start catching fire and a mysterious voice coming from downstairs yelled for the party to escape as they drew the spawns' attention. The Club and Vasili jumped out of the second story window in the bedroom, followed by Red after he cut off the head of one of the spawn and set more fire to the building.

Regrouping outside, the voice shouted for the party to find them at the Blue Water Inn. Upon quick investigation, the source of the voice could not be found. The Club proceeded to notify a nearby guard of the fire and spawn (showing the head), and the guard ran off to notify someone named "Izek" and fetch some pails of water. Vasili, having enough excitement for one day, headed back to his home to rest and reflect.

On their way back from the market district, the Club passed a troupe of guards jogging in formation. The troupe was following a large, dark-grey skinned, human-looking man with a large bestial-looking arm.